RendDX9.dll error
Posted by admin on Mar 17th, 2007
When running BF2142, I get a RendDX9.dll error after 2 hours and crashes to desktop. I know BF2142 is not DX10 compatable, but could I install DX9c to solve this problem?
Posted by admin on Mar 17th, 2007
When running BF2142, I get a RendDX9.dll error after 2 hours and crashes to desktop. I know BF2142 is not DX10 compatable, but could I install DX9c to solve this problem?
Mar 22nd, 2007 at 11:15 am
You wouldn't be able to play teh game at all if DX9.0c (or higher) wasn't already installed. Vista uses a DX9.0L though if you do a DXDIAG it says something like DX9ex. Either way, if BF2142 starts and runs and plays for 2 hours, it's not because you have a DX9.0c issue.I can get that kind of error on 3dMark06 if I try to overclock my CPU to hard. It does mean something isn't quite right, and it could be something like your video card\CPU is getting too hot and it's casuing a problem with the rendering of the game.If you really want, there is a DX9.0x runtime update that they updater every 2 months that you can apply, Feb 07 is the latest. microsoft.com/downloads/details.aspx?FamilyId=4B1F5D0C5E44486493CD464EF59DA050&displaylang=en "Steelo"
Mar 24th, 2007 at 09:27 pm
I had this BF2142 crash until very recently when I updated my creative driver for my XFi card.I believe the beta driver they released in december was causing this crash. "Dale M. White"
Mar 27th, 2007 at 01:37 pm
Hmm, I have the XFI card as well and no crashes under BF2142. Maybe when I installed the driver, I checked the box that says "don't crash my system" "Ken Napier"
Mar 29th, 2007 at 09:49 am
Dalehope you don't mind this intrusionI'm investigating workarounds in Vista re: DX 10specifically re: no more HAL, which as I understand, is what has 'broken' DX support re: audioin the proaudio community. That is, DirectX plugins won't work in audio editors, and the hardware guyz haven't released Vista drivers (with few exceptions)compatibility mode doesn't work for MAudio cards at leastand I have seen some good data on Creative's site about the "problem"as well as an 'emulator' that they're 'beta'ing. Wondering if it's the audio side of DX 10 (the lack of it that is) that's causing the probs in these games, you're discussing? And are you saying I can install DX9 and have it work under Vista?"Dale M. White" wrote:
Mar 31st, 2007 at 09:24 am
I think Microsoft should be kicked for not making this clearer doe everyone.DX10 and DX9.0c (actually DX 9.0L aka DX9.0ex) are completely seperate installs in Vista. You have both installed on your system. DX10 for the new games coming and DX 9.0L is for legacy support, which means it's there to run all the games that still user DX9 (and 8 for that matter). DX10 is a complete rewrite from teh ground up, fixing all the problems DX9.0c suffered since it was a addon to an upgrade to an addon to and upgrade going back to I believe DX8.Anyways, you can install all the DX9.0c related stuff you want and not have any worries about DX10. Probaly the best way I can describe it, is to say it's like having Halflife 2 installed and wondering if you can install Halflife 1. Different apps, the OS won't let you overwrite any of the DX10 files.If go to the command prompt and type DXDIAG you should see that your system is DX10 like this pic images1.filecloud.com/389200/DX10.jpgBut if you click Display, you see that it refereces DX9Ex as it's DirectDraw Interface, because that's what Vista uses for things such as Aero. This in essences proves you're running both DX9L and DX10 at the same time images1.filecloud.com/389199/DX9Ex.jpg The Audio issue you might be talking about espeically from the Creative side of the house, is probably more around the Digital Rights Management rules. Things are "broken" if you will, because DRm requires a secure connection that won't allow someone to connect up via the SPDIF or whatever to make copies of Music and to soem degree movies. If oyu do a search for DRM and Vista there is a fair amount of details (and ticked off people) about it.The Audio world is moving away from DX and to OpenAL. I don't follow it that closely, so someone with more experince knowledge would have to answer any details "~jbird~"
Apr 1st, 2007 at 09:37 am
If you install "DirectX 9.0c" on Windows Vista, none of the core runtime bits will be updated. That means Direct3D, DirectDraw, DirectInput, DirectSound, DirectShow, DirectMusic, and DirectPlay will be unaffected. The only thing that is installed are the SDK sidebyside components like D3DX9, XACT, XINPUT, etc.If you are having problems with your Direct3D 9 game on Windows Vista, then it is likely either a compatability issues in the game itself or a problem in the Windows Vista driver. Trying to install an older version of DirectX will have no affect. Chuck Walbourn SDE, Game Technology GroupThis posting is provided "AS IS" with no warranties, and confers no rights.